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**Benjamin Mona**
(714) 200-5027
bencmona@yahoo.com
**LinkedIn:** linkedin.com/in/benjamin-m-507a18203
**GitHub:** github.com/BMonaCSUMB
### EDUCATION
**California State University, Monterey Bay**
Bachelor of Science in Computer Science – Graduated Dec 2022
- **Computer Science Capstone Award:** Faculty Choice Capstone at the 2022 Computer Science Capstone Festival
### WORK EXPERIENCE
**L1 Help Desk Analyst** | Taco Bell | Jan 2024 – Present
- Utilize tools like TeamViewer, EloView, Esper, and PuTTY for remote access and system diagnostics.
- Provide technical support for computer systems, software, and hardware, troubleshooting LAN/WAN issues.
- SSH into hardware for server diagnostics and maintenance via command line.
### SKILLS
- **Programming Languages:** C#, Java, C++, JavaScript, Python, PHP
- **Software Development:** OOP, SDLC, GUI development, debugging, Agile, documentation
- **Game Development:** Unity (2D/3D, physics, animations, scripting)
- **Databases:** MySQL (schema design, SQL queries, administration)
- **Web Development:** HTML, CSS, WordPress, RESTful APIs, responsive design
- **Version Control:** Git, GitHub
- **Internet Programming:** REST APIs, web architecture, Slack integration
### NONPROFIT EXPERIENCE
**Starbase Edwards** | Volunteer Web Developer
- Revamped client website using Elementor, focusing on front-end UI/UX.
- Gained WordPress expertise for scalable web applications.
- Led feedback meetings to bridge technical and non-technical communication gaps.
### PROJECTS
**Card Game Project** (Software Design Course)
- Simulated a card game using MVC design pattern with concurrent thread management.
**Weather Project** (Data Science Course)
- Researched machine learning for rainfall prediction using Visual Crossing Weather API data.
**Capstone Project** (Directed Capstone)
- Developed a 2D top-down game in Unity with C#, featuring animations, level design, and win/lose conditions.
### INTERESTS
- **Languages:** Conversational Romanian
- **Independent Project:** Developing a solo indie game in Unity/C#, showcasing full-cycle game development skills.
*(Format optimized for clarity and conciseness.)*
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